EVA London 2023 Wednesday
the China session
Bonnie(Han Boa)
& Jonathan P.Bowen
The public sphere and Weibo social media platform in China
1 Background to Weibo
Weibo is censored blocked with keywords movements middle class feminism digital activism in China grassroots NGO
farewell in China requires a different mindset and strategy
non-confrontational approach pop activism
research methods 45mins interviews of opinion leader and social media operator from personal acquaintance digital ethnography documents collection limitation (censorship issue)
function like twitter - microblog
public opinion field
- the density and frequency of interaction
- … Habermas and the public sphere
weibo is very quick on gaining public attraction
2013 weibo, alibaba social agreement signed
wallet and fit power perspective focus on the power of the people commercial enterprise emotive public opinion field
harness public emotion
event-orientated platform debating ideas cyber public gathering users online
Huan Fan
an overview of new media art exhibits in China 17-22
before and after covid 1st western contemporary art exhibit in 1985 VR, AR sensing element, programming , screen opposite to traditional understanding like painting draw sculpture teamLab 17 in China Today Art Museum three new media art group Unzip The Future
20-22 collaborative teaching Chengdu biennale 21 1.100.000 visitors more the doubling more information on (manamana.net)[manamana.net] immersive is coming up new museum will open this year
Gungdon University School of Art and Design
digital-, interactive-, smart- art ji yi
development of digital art in China through artworks
digital art is a trend in China vs traditional art(s) though started late, rapid development
951 digital, arts 373 from China other foreign countries origin
… black hole here END OF THE CULTURAL REVOLUTION 1980 embryonic state 1990 progress Beijing Asian Games Exhibit 2000 diversity 2010 cultivated subcategories
lag of foreign arts in collections of China lag of innovation
representative artworks for art in China relation to gaming culture
digital art - loss of works is a problem as some are short lived rush for always the newest
ai nüshu (women scripts)
video of new project - ai trained to understand an ancient language music & performance
multiscreen museum VR
VR came popular during the COVID pandemic museums show their collection / exhibitions in VR /AR
only two digitalartarchive.at and archive.aec.at
confinement of 2d multiscreen VR for museum archives
interaction with archived content with virtual space system searching
museum information and webpage after hour users
screen in screen and multiuser screens
user experience basic data retrieval immersive multi screen integrated design in metaverse museum
symbiotic hands
VR physical interaction system real world data sensor like temperature example allows to react on summer winter spring autumn - weather in general
binds to the location / person web XR
environmental change / experience adapted
Mick Grierson
Keynote UAL CCI Machine learning and creative AI
domain knowledge STEM creative inject noise to avoid the average
ai video compressor network bending
didactic linear structures for information
draw on the back of a napkin
a lot of about delivering learning to the public
Musiccomp 1958 Hiller and Isaacson David Cope (1981) Robert Rowe(1992) thesis
take an audio signal LSTM, sequences of amplitudes
spectral representation MAGnet
Environmental Interfaces
Anna Shvets
Volumetric Music Composition in a VR-Context
Content, Omega, Atmos, Validation,
content social demand festivals genre definition non-linear space
omega project - inspired by the omega nebular colours similar to the scientific colours of the Hubble telescope
atmos linear space exploration modes of movements music structure A-B-AB circular and cross movements
validation concept through user test
Marco Innocenti
Symbiosis Asynchrony
bee futures x eden project a museum installation about bees and trees facing the todays environmental challenges
there is a huge mismatch currently in their interaction because of climate change the concept technology and art = innovation near infra red light treatment - distress the bees led glow light - growth control of flowers in greenhouse conditions help with sessional changes
bees interact via humming with the lights of the flowers
solved the problem on an artistic demo level immersivity & interaction
Adrian Chutarsing
latent organism: a tangible interface
Lygia Clark Mika Satomi - wearable neural network
sit-able pressure sensor interface combined with keyboard prompt blend-shape and prompts updating process data creates 3d meshes and colouring text to mesh “Dreamfields” model
the prior mesh is the seed for the next A continuous shape development
Sophie Dixon
crafting virtual spaces with ai LUX IN TENEBRIS Light in Darkness Deutsches Museum für Technik
mnemoscene.io sophie-dixon.com
J Keppler harmonies of the worlds
creating ideas for the space model and textures based on the museums picture collection
Kopernicus model drawing of the solar system and the ceiling of the pantheon matches perfectly
starting point the museums digital collection unreal engine
look up FIAT LUX
André Rangel
i2ADS at FBAUP Portugal Rechteck-Fyrkant
creative vision and randomness
Galanter (2003) any system where an artist uses an algorithm
(in)determinism in = non & in (“in”side movement)
perceptual object Synchronism ear/eye asynchronism ear vs eye thunder lightning
human being light blub
sail 2019 sync light and sound precisely synchronic asail 2019 async constructed variations of delay between sound and light
rechteck-fyrkant shows a square with light sounds stripes down to points in different colours with different sound instruments applied
mnomosyne
European research area chair on digital cultural heritage
create knowledge in cultural heritage
look this up … to much to fast.
(link to the page here)[]
an almost “complete” taxonomy
bits before bits
racelar ro, xiaolong zhang, sarah vollmer, sharon zhang
and a lot of other members
asynchronous signal transmutation
echo original, duplicate, virtual inspired by FOR space original physical space/event duplicate is a game/projection in a gallery virtual in game space
time zone and time less
ai philosopher and bit-translator bit.badge multi-language
cloud bucket documenting evolutions
Monika Keenan
deep dive into low tech
accessibility refers to both physical and cognitive access issues obstacles or barriers cultural participation and knowledge
meaningful participation xr refers to augmented, mixed virtual r overlays digitally information adding layers of meaning
barriers to engaging, hardware, costs, motion limitations conceptual barriers show a framed view glimpse of another time world space reality disrupted by screen window divide the now from the then/that/there
smart glasses share a common conceptual space less is more
case study Jordanhill cross the cross is broken only the shaft exists replica is outside the church is complete again designed with out a frame - remove the conceptual barrier
limitation not fully 3d static view
but highly accessible the act of getting around the installation create a communicative share space
Terry Trickett
Building less is more: a tale of two realities Video presentation, Barbican, City of London
development for sustainability - demolition of buildings starts - this is contra dictionary production and building more than 40% responsible of greenhouse gases not dystopian story but real projection of the future
create mixed used space in the existing space is an alternative smart change and restoration embedded carbon preservation instead of creating new ever growing megacities home work, near work, lower transportation costs with a lower higher cost of digital communication
sustainable future the heavy carbon footprint of construction
50/50 world digital twins virtual/physical
un real estate .
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