Virtual Theme Park
Park → themed park
english garden, rose garden, barock garden
attractions, entertainment machine, water play,
(temporary) art parks - those may have curation and a program
What makes a park/garden a themed park/garden? What happens, if the park scales into the landscape Stowe Park, Milton Keynes? limited vs. unlimited
play ground
children’s play ground, sports stadiums, adventure play grounds
games with theme park theme
- The Secrets Of Monkey Island (original first 2)
scripted experience 8-10 year old boy’s vision - Rollercoaster Tycoon, Themepark World, Planet Zoo, Thrillville
simulation, builder tool, managment, work experience
real life virtuality sensations
escape rooms, Madame Tussauds™, larps, play grounds, cemeteries, stone gardens, squares & places & plazzas, vanity/fun fairs, malls?, pokemon go,
zoos?, Menschen zoos?,
but not circus because here you have the strict role of observer like in the theater or cinema, no participant - interactivity required, possibility of contribution.
the idea of exploration of what?/something somehow.
sit at home (outer world) sensation challenge
The problem here is one encounters the private world, the person’s home, with something which has been a selectable public opportunity before.
A virtual art/architecture park exploration - a limited open world. Which parts are scripted? Animations, permanent happenings/installations. Interactive scripting? Use user input(user stats) to randomize or trigger events.
In virtuality one can shift between times. Growth, start building/development change of day night events - light, sight, (de)construction.
transportation is a motive in the theme park
rollercoasters in theme parks is a figure of public transportation extravaganza
the early disney park had an bounding (fantasy) railway and a waterride for the safari section
the San Francisco Cable Car, the tram, the BART and maybe the Trolley Busses are
real live attractions although they fulfil their role in the public transportation system
Iconic items, use of D&D roleplay behaviour schemes? Fit into boundaries, push and break them in a in a way of response, define ones own role.
Sesamestreet example:
In Sesamestreet one finds a limited setting. One may take over different roles, partly pre scripted - boundaries: the visiting child, the explaining adult, the playing monster, …, additional locations like Count von Count’s vampire castle or Ernie & Bert’s home, sleeping room.
Possible learning tool.
There is already a Sesamestreet Park in real, Sesame Place, but not in an virtual instalation/extention. Plot development and limitations in storytelling vs. the strong environmental setting.
Art gallery example:
A small public gallery like the Peer Gallery in Hoxton. The virtual space reflects the real space and previews the full live experience besides the social interaction. For the social interaction one would need face to face community/communication tools. Challange(?!)-tools like paint the next part of an image strip/grid. Roles: visitor, observer, researcher in the library, drawing studies …
Each artwork has a backlog of story and social contexts by the artist or how it is embedded in past time and current societies, developments, discussions.
v-r.gallery Peer Uk experiment with Jeremy Moon exhibition/gVR-peer.html is very clumsy and needs to be updated. It is missing an Augmented Reality example, too.
If you think about “Bruce Nauman” in the Tate, isn’t it a video on a white wall
not already an augmentation of the reality of the white wall, and how to
digitalize this experience for archive or as an ar/web/virtual experience.
Anthro/Socio (Rinde Spinning) 1992, Hamburger Kunsthalle |
three questions to be answered
How immersive can you get? What are the top bottom boundaries. How immersive should you be? Think about accessibility and manipulation/propaganda/psychological responses. What do you really want to achieve and why are you going this way instead? Project focus, social context and corrections of goals, inbetween steps, scale.
virtuality and virtual space
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