Games On The Chain
- asset management (… saves … save games … )
- collectibles ingame
- collectible games
- unique assets / ingame items / games
- profile identity gdpr conform solution (private public conflict)
- new private? gameserver / services
unique by play or unique by programming
iterative game-design(/level/story), play - generative adaption loop, like in generative bot arts.
legacy Peter Molyneux verkauft blockchain bauland - second life / linden dollars
Multiverse Versus Metaverse
three types in the order best to worst solution:
- the decentralized multiverse with more the one service chain provider - the customer is part of the chain
- the centralized meta-verse - the service chain is fully owned and controlled by the provider
- METAverse by Meta aka facebook
This means old solutions services and new ones in three different fleets/boats. Adding VR/AR, other virtual spaces, v-estates agents, … whatever!
DAO DAPP
Gamer ← the user/customer → Gambler
RPGs ← the user/customer → Slotmachines
Adventures: unique story
RPG: unique items / save story path / groups-clans skill?
Shooter, Racing: assets, competition, skill
Slotmachine: money like micro management SCILL
collect the game / resell
collect the game and assets + feelies and merch
transferrable set by play uniqueness / blue notes
See the user and her group as a Decentralized Autonomy Organisation
Can we provide games/gameservers with competition/saves solution as a Decentralized App
Navigation Blockchain Greypaper Bananachain Prototype banana dao dapp