Creating A Figurative Generator
Defining The Basics
- the basic shapes
circle, triangle, square
ellipse and rectangle
- and fragments
polygon cut aways, circle and ellipse segments
with the selection of the used shapes the possible result(s) is/are predefined
like follow a path
point of shape must match / intersect another shape
point of death failure (when is the image ready)
avoid loops, prefer iterations (not the same, but similar)
-> ABC example
randomness versus structure
which shapes how and when
any body is the collection of assembled shape
organized by a center composition and spreading
Optimazation Of The Outcoming Results
the use of structured data instead of pure randomness
mapping data and rules
mappings engines, possible decission ‘trees’ are square, triangle, circle, which calls the rules based on stepping through the structured data.
Importance of the inner stucture also known as texture. In comparisson to a simple shadow figure the differenciation of the inner makes the figure appear more narrative.
ABC -> ABC -> ABC -> ABC -> …
ABC -> BCA -> CAB -> ABC -> …
ABC -> BAC -> CAB -> CBA -> ?..
6 possible combinations of a b c if using each character only once.
The most unpredictable applieable rule is the dice rule for this example.
|lieschen mueller||© 2020|