Brice Marden Wave Variations Side Modes

construct a wave around/along a line,
the wave is a polyline with bezier curves without orientation
unit besed means x and z are in uint with start and
end point located in an half unit coordinate
a good place to alter the sideMode during the loop
sideMode = -1 none, 0 top, 1 left, 2 bottom, 3 right
apply a halt point to alter modes like side,
corner vs edge(1x1 region in the corner), center, open side, opposite
lower the max and min amount of wavelines in the set corresponding to the sideMode/modes
sideMode = -1 default none, (0 = top, 1 = left, 2 = bottom, 3 = right)
we draw the layer on the buffer
apply the wash effect by drawing the buffer on the wash slightly offset x,y and blurred
draw the wash on the canvas centered (-10, -10)