3D 20 Rooms
A Gallery experience Game show >
A Gallery experience Game
with 180 artworks
an implementation of the "hunt the wumpus" map, but not the game
each room has 3 doors and three walls with three images
the user starts in one of the twenty rooms by random
for random we use tweetRandom which requires an
id input-field, a comment text-area and
an email input-field to identify the user
id and email are stored in local storage
the 20 rooms - 0 to 19 - are connected by doors
there are 60 artworks in total, 3 for each room
let the user comment on the rooms, the images, and the overall experience
in hunt the wumpus the user there are 2 pitfall rooms, 3 bat rooms, 1 wumpus room
originally bat rooms carried the user to a random room
pitfall rooms killed the user
yet we will replace the bat rooms with lift rooms
lift rooms are carrying the user to another level - a new set of 20 rooms
which makes 3 times 20 rooms in total, as any level is connected to every other level
pitfall rooms are replaced by relief rooms - 3 reliefs at the walls, also ambient sound for those rooms
the wumpus room is replaced by a sculpture room - 4 sculptures, 1 in the center,
3 around at the walls, also light effects like day, dusk, night, dawn, ..., (disco light?)
180 artworks in total, 3 for each room, 3 levels, 20 rooms
60 artworks per level, sculptures: 4, reliefs: 9, paintings: 47
overall 180 artworks, sculptures: 12, reliefs: 27, paintings: 141
this "game" allows us to build an emotional map of the users experience
and to collect data on the users preferences
also if the exhibition is static, it allows us to create the global emotional mapping
it measures the impact of the exhibition
-> time spent in each room, likes, shares, comments, views, downloads, prints
with the exhibition, level, room, image meta data
analyze the users comments on each room, image, level with LLM like chatGTP
aka sentiment analysis